Saturday, October 5, 2013

F1 2013 – review

but strangely, that is due more to Codemasters' skill at negotiating political minefields, rather than its programming prowess. That's because the latest iteration of its expensively licensed game charting the pinnacle of motorsport contains something that motorsport enthusiasts have wanted for years: retro cars, drivers and tracks.

The corporate nature of the F1 world dictates that, in any game depicting it, every sponsor's logo, advertising hoarding and so on has to be authentic, which is why it's physically impossible for developers to get their games out before a chunk of each season has passed. So adding cars of yore to the equation adds another level of licensing complexity, but with consummate skill (and, one suspects, infinite patience), Codemasters has somehow managed to pull off that juggling act. Boot up F1 2013, negotiate the Young Driver Test (which dictates the car you will be allowed to pilot in Career mode), and you will find a new menu item entitled F1 Classics.



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